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Game Development Studio

Games people
actually finish.

Unity, Unreal Engine, mobile, PC, console. Full cycle from design to store submission.

★★★★★4.9/5 · 30+ clients·50+ shipped
A

Afnexis Results

Real production numbers

40+

games shipped

in production

6-12 wks

per milestone

avg. timeline

4.9/5

client rating

30+ clients

PC + Mobile + Console

platforms

all covered

WHAT WE BUILD

What we build for game studios

Unity Game Development

Full-cycle Unity development for mobile and PC. We've shipped 40+ titles across iOS, Android, and Steam. C# architecture, addressable assets, and CI/CD pipelines included.

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Unreal Engine Development

Unreal Engine 5 with Nanite and Lumen for graphically intensive titles. Best fit for PC and console games where visual fidelity matters. Blueprint and C++ both covered.

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Mobile Game Development

Casual and mid-core mobile games on iOS and Android. Unity-first. We handle IAP integration with Apple and Google, push notifications, and App Store submission.

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Multiplayer & Backend

Dedicated server architecture on AWS GameLift with Photon for relay. Matchmaking, ELO ranking, and anti-cheat built in. Load tested to 3x peak before launch.

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Game UI/UX Design

HUD systems, menu flows, and onboarding that don't lose players in the first 5 minutes. We design in Figma and implement directly in Unity or Unreal.

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QA & Store Submission

Manual and automated QA across target devices. We handle App Store and Google Play submissions, including metadata, screenshots, and rejection appeals.

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By Muhammad Aashir Tariq · CEO & Head of AI, Afnexis · Updated April 2026

REAL RESULTS

Numbers from real deployments.

6 wks

median to first playable

mobile titles

Top 100

category ranking

indie client result

4.9/5

client rating

30+ clients

3 platforms

PC, mobile, console

all in one team

"We shipped on time and hit top 100 in our category within 2 weeks. Afnexis handled everything from Unity build to App Store submission. No surprises."

F

Founder · Indie Studio · Canada

HOW IT WORKS

From call to production in weeks.

1

Design

We scope the GDD, pick the engine, and agree on milestones with fixed prices. No vague timelines.

2

Build

Sprint-based development with playable builds every 2 weeks. You test it. We fix it. No black-box sprints.

3

Ship to Store

QA across target devices, store asset preparation, and submission. We've handled rejections before. We know what to avoid.

PRICING

Fixed price. No surprises.

Ranges from 50+ real projects. Milestone billing. No retainers.

Project TypeWhat's IncludedTimelineStarting At
Mobile Casual GameUnity, IAP, iOS + Android, store submission4-8 weeks$15K
2D PlatformerUnity, 10-20 levels, PC + mobile, analytics8-14 weeks$30K
3D GameUnity or Unreal, multiplayer-ready, 3 platforms12-20 weeks$60K
AAA-Quality IndieUnreal 5, full backend, LiveOps, esports ready20-32 weeks$120K

FAQ

Quick answers.

Unity or Unreal? Which should we pick?

Unity for mobile and indie PC titles with smaller teams. Unreal 5 for graphically intensive PC and console games where Nanite and Lumen matter. Most of our backend work is engine-agnostic. We'll tell you which fits your scope.

How much does mobile game development cost vs PC?

Mobile casual games start at $15K. A full PC title with multiplayer and cross-platform support starts at $60K. The big variable is scope, not platform. Tell us your GDD and we'll give you a fixed-price quote.

How complex is multiplayer to add?

More than most studios expect. A lobby, matchmaking, and basic anti-cheat adds 4-6 weeks and $20-30K on top of the base game. We build on AWS GameLift with Photon so the architecture handles scale. Don't bolt it on after launch.

What happens if the App Store rejects our game?

We handle it. We prepare metadata, screenshots, and age ratings correctly the first time. If Apple or Google rejects for a policy reason, we resolve it and resubmit. Store submission is included in every mobile project.

READY TO START?

Let's build your first agent.

30-min call. No pitch. We map the workflow and quote it.