Games people
actually finish.
Unity, Unreal Engine, mobile, PC, console. Full cycle from design to store submission.
Afnexis Results
40+
games shipped
in production
6-12 wks
per milestone
avg. timeline
4.9/5
client rating
30+ clients
PC + Mobile + Console
platforms
all covered
WHAT WE BUILD
What we build for game studios
Unity Game Development
Full-cycle Unity development for mobile and PC. We've shipped 40+ titles across iOS, Android, and Steam. C# architecture, addressable assets, and CI/CD pipelines included.
Unreal Engine Development
Unreal Engine 5 with Nanite and Lumen for graphically intensive titles. Best fit for PC and console games where visual fidelity matters. Blueprint and C++ both covered.
Mobile Game Development
Casual and mid-core mobile games on iOS and Android. Unity-first. We handle IAP integration with Apple and Google, push notifications, and App Store submission.
Multiplayer & Backend
Dedicated server architecture on AWS GameLift with Photon for relay. Matchmaking, ELO ranking, and anti-cheat built in. Load tested to 3x peak before launch.
Game UI/UX Design
HUD systems, menu flows, and onboarding that don't lose players in the first 5 minutes. We design in Figma and implement directly in Unity or Unreal.
QA & Store Submission
Manual and automated QA across target devices. We handle App Store and Google Play submissions, including metadata, screenshots, and rejection appeals.
By Muhammad Aashir Tariq · CEO & Head of AI, Afnexis · Updated April 2026
REAL RESULTS
Numbers from real deployments.
6 wks
median to first playable
mobile titles
Top 100
category ranking
indie client result
4.9/5
client rating
30+ clients
3 platforms
PC, mobile, console
all in one team
"We shipped on time and hit top 100 in our category within 2 weeks. Afnexis handled everything from Unity build to App Store submission. No surprises."
Founder · Indie Studio · Canada
HOW IT WORKS
From call to production in weeks.
Design
We scope the GDD, pick the engine, and agree on milestones with fixed prices. No vague timelines.
Build
Sprint-based development with playable builds every 2 weeks. You test it. We fix it. No black-box sprints.
Ship to Store
QA across target devices, store asset preparation, and submission. We've handled rejections before. We know what to avoid.
PRICING
Fixed price. No surprises.
Ranges from 50+ real projects. Milestone billing. No retainers.
| Project Type | What's Included | Timeline | Starting At |
|---|---|---|---|
| Mobile Casual Game | Unity, IAP, iOS + Android, store submission | 4-8 weeks | $15K |
| 2D Platformer | Unity, 10-20 levels, PC + mobile, analytics | 8-14 weeks | $30K |
| 3D Game | Unity or Unreal, multiplayer-ready, 3 platforms | 12-20 weeks | $60K |
| AAA-Quality Indie | Unreal 5, full backend, LiveOps, esports ready | 20-32 weeks | $120K |
FAQ
Quick answers.
Unity or Unreal? Which should we pick?
Unity for mobile and indie PC titles with smaller teams. Unreal 5 for graphically intensive PC and console games where Nanite and Lumen matter. Most of our backend work is engine-agnostic. We'll tell you which fits your scope.
How much does mobile game development cost vs PC?
Mobile casual games start at $15K. A full PC title with multiplayer and cross-platform support starts at $60K. The big variable is scope, not platform. Tell us your GDD and we'll give you a fixed-price quote.
How complex is multiplayer to add?
More than most studios expect. A lobby, matchmaking, and basic anti-cheat adds 4-6 weeks and $20-30K on top of the base game. We build on AWS GameLift with Photon so the architecture handles scale. Don't bolt it on after launch.
What happens if the App Store rejects our game?
We handle it. We prepare metadata, screenshots, and age ratings correctly the first time. If Apple or Google rejects for a policy reason, we resolve it and resubmit. Store submission is included in every mobile project.
READY TO START?
Let's build your first agent.
30-min call. No pitch. We map the workflow and quote it.