Game art that
ships engine-ready.
Characters, environments, UI, and VFX for Unity and Unreal Engine 5. Optimized for your target platform from day one.
Afnexis Results
100+
game art assets shipped
production-ready
2-4 wks
per sprint
art production
4.9/5
client rating
30+ clients
AAA
quality standard
Unity & Unreal ready
WHAT WE BUILD
What does your art pipeline need?
Character Art & Rigging
Stylized and realistic characters with expression sheets, costume variations, and rig-ready topology. Designed to your engine's polygon budget. We deliver FBX with animation state docs for your engineers.
Environment & Level Art
Modular asset kits, terrain textures, atmospheric lighting setups, and collision meshes. Delivered organized for fast engine integration. Works in Unity URP/HDRP and Unreal Nanite workflows.
UI/UX for Games
HUD design, menu flows, inventory UI, and in-game overlays. We design for the target platform. Console UI reads from a couch. Mobile UI works with thumbs. PC UI handles mouse and keyboard.
Concept Art
Visual development from rough sketches to production-ready illustrations. We establish art direction, color palettes, and style guides before full asset production begins. No production starts without a signed-off style guide.
2D/3D Asset Production
Sprites, tilesets, icons, and UI elements for 2D games. High-poly to low-poly pipeline for 3D. PBR textures in Substance Painter. LODs for mobile. Everything organized for clean engine import.
Technical Art & Optimization
VFX in Unity VFX Graph and Unreal Niagara. Shader development, draw call optimization, and texture atlasing. We profile rendering costs on target hardware early and fix them before they become structural problems.
By Muhammad Aashir Tariq · CEO & Head of AI, Afnexis · Updated April 2026
REAL RESULTS
Numbers from real deployments.
100+
assets shipped
production-ready
2-4 wks
per sprint
art production
1-2 wks
character turnaround
mid-poly stylized
4.9/5
client rating
30+ clients
"We brought Afnexis in mid-production to fill gaps in our environment art. They matched our style on the first test batch. We ended up outsourcing 60% of our asset pipeline to them."
Art Director · Indie Studio · Canada
HOW IT WORKS
From call to production in weeks.
Style Match
We review your existing assets, extract the style rules, and produce a test batch for approval. Nothing scales up until you've signed off on the first batch.
Sprint Production
2-4 week sprints. Clear deliverables per sprint. You review at each milestone. No surprises at the end of a 12-week engagement.
Engine-Ready Delivery
Unity packages with prefabs, materials, and LODs. Unreal assets with Nanite-compatible meshes. Style guide and naming conventions documented for your team.
PRICING
Fixed price. No surprises.
Ranges from 50+ real projects. Milestone billing. No retainers.
| Project Type | What's Included | Timeline | Starting At |
|---|---|---|---|
| Asset Pack | 20-30 production-ready assets, single style, organized for import | 1-2 weeks | $5K |
| Character Design | Full character with rigging, expression sheet, 2 costume variants | 2-3 weeks | $10K |
| Level/Environment | Modular kit, terrain, lighting setup, collision meshes | 3-6 weeks | $20K |
| Full Art Production | Characters, environments, UI, VFX, style guide, ongoing sprints | 8-16 weeks | $50K |
FAQ
Quick answers.
Can you match an existing art style mid-production?
Yes. We review your current assets, identify the style rules, and produce a small test batch before scaling up. Most style match tests pass in the first or second round. Mid-production outsourcing is one of our most common engagements.
What file formats do you deliver game art in?
3D models in FBX and OBJ with Blender source files on request. Textures in PSD, PNG, and TGA. Concept art in PSD and PNG. Unity and Unreal native asset packages available. Everything organized for fast import with no rework by your engineers.
How long does a full character model take?
A fully rigged and textured humanoid in mid-poly style takes 1-2 weeks. High-poly sculpted characters with full PBR textures and a facial rig take 3-4 weeks. We agree on milestones before production starts.
Do you work with Unity URP and Unreal Engine 5?
Yes. Unity assets follow URP and HDRP material workflows. Unreal assets are set up for Nanite and Lumen where applicable. We deliver assets ready for import including LODs, collision meshes, and material instances.
READY TO START?
Let's build your first agent.
30-min call. No pitch. We map the workflow and quote it.