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Game Art & Design

Game art that
ships engine-ready.

Characters, environments, UI, and VFX for Unity and Unreal Engine 5. Optimized for your target platform from day one.

★★★★★4.9/5 · 30+ clients·50+ shipped
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Afnexis Results

Real production numbers

100+

game art assets shipped

production-ready

2-4 wks

per sprint

art production

4.9/5

client rating

30+ clients

AAA

quality standard

Unity & Unreal ready

WHAT WE BUILD

What does your art pipeline need?

Character Art & Rigging

Stylized and realistic characters with expression sheets, costume variations, and rig-ready topology. Designed to your engine's polygon budget. We deliver FBX with animation state docs for your engineers.

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Environment & Level Art

Modular asset kits, terrain textures, atmospheric lighting setups, and collision meshes. Delivered organized for fast engine integration. Works in Unity URP/HDRP and Unreal Nanite workflows.

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UI/UX for Games

HUD design, menu flows, inventory UI, and in-game overlays. We design for the target platform. Console UI reads from a couch. Mobile UI works with thumbs. PC UI handles mouse and keyboard.

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Concept Art

Visual development from rough sketches to production-ready illustrations. We establish art direction, color palettes, and style guides before full asset production begins. No production starts without a signed-off style guide.

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2D/3D Asset Production

Sprites, tilesets, icons, and UI elements for 2D games. High-poly to low-poly pipeline for 3D. PBR textures in Substance Painter. LODs for mobile. Everything organized for clean engine import.

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Technical Art & Optimization

VFX in Unity VFX Graph and Unreal Niagara. Shader development, draw call optimization, and texture atlasing. We profile rendering costs on target hardware early and fix them before they become structural problems.

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By Muhammad Aashir Tariq · CEO & Head of AI, Afnexis · Updated April 2026

REAL RESULTS

Numbers from real deployments.

100+

assets shipped

production-ready

2-4 wks

per sprint

art production

1-2 wks

character turnaround

mid-poly stylized

4.9/5

client rating

30+ clients

"We brought Afnexis in mid-production to fill gaps in our environment art. They matched our style on the first test batch. We ended up outsourcing 60% of our asset pipeline to them."

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Art Director · Indie Studio · Canada

HOW IT WORKS

From call to production in weeks.

1

Style Match

We review your existing assets, extract the style rules, and produce a test batch for approval. Nothing scales up until you've signed off on the first batch.

2

Sprint Production

2-4 week sprints. Clear deliverables per sprint. You review at each milestone. No surprises at the end of a 12-week engagement.

3

Engine-Ready Delivery

Unity packages with prefabs, materials, and LODs. Unreal assets with Nanite-compatible meshes. Style guide and naming conventions documented for your team.

PRICING

Fixed price. No surprises.

Ranges from 50+ real projects. Milestone billing. No retainers.

Project TypeWhat's IncludedTimelineStarting At
Asset Pack20-30 production-ready assets, single style, organized for import1-2 weeks$5K
Character DesignFull character with rigging, expression sheet, 2 costume variants2-3 weeks$10K
Level/EnvironmentModular kit, terrain, lighting setup, collision meshes3-6 weeks$20K
Full Art ProductionCharacters, environments, UI, VFX, style guide, ongoing sprints8-16 weeks$50K

FAQ

Quick answers.

Can you match an existing art style mid-production?

Yes. We review your current assets, identify the style rules, and produce a small test batch before scaling up. Most style match tests pass in the first or second round. Mid-production outsourcing is one of our most common engagements.

What file formats do you deliver game art in?

3D models in FBX and OBJ with Blender source files on request. Textures in PSD, PNG, and TGA. Concept art in PSD and PNG. Unity and Unreal native asset packages available. Everything organized for fast import with no rework by your engineers.

How long does a full character model take?

A fully rigged and textured humanoid in mid-poly style takes 1-2 weeks. High-poly sculpted characters with full PBR textures and a facial rig take 3-4 weeks. We agree on milestones before production starts.

Do you work with Unity URP and Unreal Engine 5?

Yes. Unity assets follow URP and HDRP material workflows. Unreal assets are set up for Nanite and Lumen where applicable. We deliver assets ready for import including LODs, collision meshes, and material instances.

READY TO START?

Let's build your first agent.

30-min call. No pitch. We map the workflow and quote it.