XR experiences
built for real work.
AR training, VR visualization, and enterprise mixed reality on HoloLens and Meta Quest. We ship in 6-10 weeks.
Afnexis Results
50+
XR experiences shipped
in production
6-10 wks
avg. to delivery
full XR build
4.9/5
client rating
30+ clients
10+
industries served
enterprise to gaming
WHAT WE BUILD
Which XR solution fits your project?
AR Training Simulations
Hands-on AR training that replaces paper manuals. We've cut onboarding time by 60% for manufacturing clients using HoloLens overlays and step-by-step 3D annotations.
VR Product Visualization
Let buyers walk through your product before it's built. Unity-based VR demos for real estate, manufacturing, and retail that close deals faster.
Mixed Reality for Enterprise
HoloLens 2 and Meta Quest Pro apps for field service, remote assist, and spatial data. We handle the integration with your existing ERP and CMS systems.
WebXR Browser Experiences
No headset, no app install. WebXR runs in the browser and works on phones. Great for marketing, product demos, and customer onboarding.
Meta Quest & HoloLens Apps
Native apps for the two dominant enterprise headsets. We handle device management, hand tracking, and multi-user sessions.
XR Analytics & AI
Track where users look, what they skip, and where they drop off. We wire XR telemetry into dashboards and feed it into AI models for adaptive experiences.
By Muhammad Aashir Tariq · CEO & Head of AI, Afnexis · Updated April 2026
REAL RESULTS
Numbers from real deployments.
60%
onboarding time cut
AR training avg.
6-10 wks
avg. delivery
full XR build
50+
XR projects shipped
in production
10+
industries
enterprise to gaming
"We replaced a 3-day classroom induction with an AR simulation on HoloLens. New hires are production-ready in half the time. Afnexis built it in 7 weeks."
Training Manager · Manufacturing Client · USA
HOW IT WORKS
From call to production in weeks.
Map
We document the use case, target device, and user environment. We don't start building until we know exactly what success looks like.
Build
Unity or Unreal for native. Three.js or A-Frame for WebXR. You see a working prototype by week 3. Real hardware testing, not just emulators.
Deploy
MDM setup for enterprise headsets, or web deployment for WebXR. Training included. We stay on for 30 days post-launch.
PRICING
Fixed price. No surprises.
Ranges from 50+ real projects. Milestone billing. No retainers.
| Project Type | What's Included | Timeline | Starting At |
|---|---|---|---|
| AR Prototype | Single use case, ARKit or ARCore, device-ready build | 3-4 weeks | $15K |
| VR Experience | Immersive environment, Unity or Unreal, up to 3 interactions | 4-8 weeks | $25K |
| Enterprise XR App | HoloLens or Quest, multi-user, backend integration, analytics | 8-14 weeks | $50K |
| Full XR Suite | Multi-platform, AI-powered, custom analytics, ongoing support | 12-20 weeks | $100K |
FAQ
Quick answers.
Which XR platform should we build for first?
Depends on your use case. Training and field service: HoloLens 2 or Meta Quest Pro. Consumer or marketing: WebXR or mobile AR. We'll tell you which makes sense before you spend anything.
Do we need our own headsets before starting?
No. We supply hardware for the build and testing phase. You procure what you need for rollout. We can help you spec the device fleet.
Can XR integrate with our ERP or CMS?
Yes. We've connected XR apps to SAP, Salesforce, SharePoint, and custom APIs. The integration scope just needs to be defined in the discovery phase.
How long does an XR project actually take?
A focused AR prototype takes 3-4 weeks. A full enterprise XR app with backend integration runs 8-14 weeks. Scope drives timeline. We give you an exact estimate after the first call.
READY TO START?
Let's build your first agent.
30-min call. No pitch. We map the workflow and quote it.