Skip to main content
AR/VR/XR Development

XR experiences
built for real work.

AR training, VR visualization, and enterprise mixed reality on HoloLens and Meta Quest. We ship in 6-10 weeks.

★★★★★4.9/5 · 30+ clients·50+ shipped
A

Afnexis Results

Real production numbers

50+

XR experiences shipped

in production

6-10 wks

avg. to delivery

full XR build

4.9/5

client rating

30+ clients

10+

industries served

enterprise to gaming

WHAT WE BUILD

Which XR solution fits your project?

AR Training Simulations

Hands-on AR training that replaces paper manuals. We've cut onboarding time by 60% for manufacturing clients using HoloLens overlays and step-by-step 3D annotations.

Scope this

VR Product Visualization

Let buyers walk through your product before it's built. Unity-based VR demos for real estate, manufacturing, and retail that close deals faster.

Scope this

Mixed Reality for Enterprise

HoloLens 2 and Meta Quest Pro apps for field service, remote assist, and spatial data. We handle the integration with your existing ERP and CMS systems.

Scope this

WebXR Browser Experiences

No headset, no app install. WebXR runs in the browser and works on phones. Great for marketing, product demos, and customer onboarding.

Scope this

Meta Quest & HoloLens Apps

Native apps for the two dominant enterprise headsets. We handle device management, hand tracking, and multi-user sessions.

Scope this

XR Analytics & AI

Track where users look, what they skip, and where they drop off. We wire XR telemetry into dashboards and feed it into AI models for adaptive experiences.

Scope this

By Muhammad Aashir Tariq · CEO & Head of AI, Afnexis · Updated April 2026

REAL RESULTS

Numbers from real deployments.

60%

onboarding time cut

AR training avg.

6-10 wks

avg. delivery

full XR build

50+

XR projects shipped

in production

10+

industries

enterprise to gaming

"We replaced a 3-day classroom induction with an AR simulation on HoloLens. New hires are production-ready in half the time. Afnexis built it in 7 weeks."

T

Training Manager · Manufacturing Client · USA

HOW IT WORKS

From call to production in weeks.

1

Map

We document the use case, target device, and user environment. We don't start building until we know exactly what success looks like.

2

Build

Unity or Unreal for native. Three.js or A-Frame for WebXR. You see a working prototype by week 3. Real hardware testing, not just emulators.

3

Deploy

MDM setup for enterprise headsets, or web deployment for WebXR. Training included. We stay on for 30 days post-launch.

PRICING

Fixed price. No surprises.

Ranges from 50+ real projects. Milestone billing. No retainers.

Project TypeWhat's IncludedTimelineStarting At
AR PrototypeSingle use case, ARKit or ARCore, device-ready build3-4 weeks$15K
VR ExperienceImmersive environment, Unity or Unreal, up to 3 interactions4-8 weeks$25K
Enterprise XR AppHoloLens or Quest, multi-user, backend integration, analytics8-14 weeks$50K
Full XR SuiteMulti-platform, AI-powered, custom analytics, ongoing support12-20 weeks$100K

FAQ

Quick answers.

Which XR platform should we build for first?

Depends on your use case. Training and field service: HoloLens 2 or Meta Quest Pro. Consumer or marketing: WebXR or mobile AR. We'll tell you which makes sense before you spend anything.

Do we need our own headsets before starting?

No. We supply hardware for the build and testing phase. You procure what you need for rollout. We can help you spec the device fleet.

Can XR integrate with our ERP or CMS?

Yes. We've connected XR apps to SAP, Salesforce, SharePoint, and custom APIs. The integration scope just needs to be defined in the discovery phase.

How long does an XR project actually take?

A focused AR prototype takes 3-4 weeks. A full enterprise XR app with backend integration runs 8-14 weeks. Scope drives timeline. We give you an exact estimate after the first call.

READY TO START?

Let's build your first agent.

30-min call. No pitch. We map the workflow and quote it.